A paid summer internship. In this project I led the programming/tech team, comprising of 5 members, creating 'Disc-Go!' in 6 weeks.
(Unreal Engine)
A group project, involving me and 21 others. In this project I led the technical team, comprising of 8 members, creating When Pigs Fly in 8 weeks.
(C++, SFML)
A small general purpose 2D Game Framework made in C++ SFML, with two different games created currently. The project is ongoing, however currently development has been paused at 8 weeks.
A small project for the purpose of learning Unity's Netcode project. Developed over 6 weeks and reaching a decent level.
(Unreal Engine)
(GDScript, Godot)
Over the past year, I have been undertaking freelance projects implementing features and mechanics for clients in UE4 and UE5. These features have been implemented in many different projects in many different stages of development, from empty projects to production level games.
Hi, I am Oscar, a passionate game developer from Staffordshire University. I've honed my skills with various programming languages throughout my time at university, using my thirst for learning and technical mindset to implement creative and engaging features.
Trained Skills:
C#, C++
Unreal Engine (Blueprint/Programming)
Unity (Scripting)
Git-hub
Jira
Agile workflow
Hammer (Level Design)
Game Design